Amagami Wiki

Amagami is structured quite a lot differently from a lot of Visual Novels in that the player is able to attempt as many "routes" at once as they please. In fact, the ending mechanic depends on the player doing this. The player's time is subdivided into "days" and further into 4 event slots. Depending on progression there are some mandatory events, but for the most part, the player can go for whichever events they please. It's a little bit difficult to pick up if you don't have the instruction manual (which to my knowledge has not been translated, so this is a short, simple guide to how to play).

I'd recommend really only going for one heroine your first time through, but life is short so you can also go for all six.

If you'd like a walkthrough for a heroine's route, please see these other wiki pages:


The progression map on day 1

There are two general categories of events, the one with ! (linear event) and diamond (conversation). Linear events are standard VN events where there's dialogue and maybe a minor choice which can impact your favorability score with a given heroine. The first thing the player will probably notice on the big grid is that they can color-code different grid locations according to which girl you do events with.

This is the process by which a girl's route is advanced. You can think of it almost like a strategy game. For each tier of the player's relationship with a heroine, they must obtain a star. A star is obtained by advancing out, "capturing territory" towards the flashing yellow grid square. When the colored section reaches the flashing yellow one, it will become a star event which the player should choose if they want to advance a heroine's route.

Each event, regardless of type, has a specific time of day and date-range where the player can engage. On the right side of the screen, the time of day will have a little red dot and the date-range will be labeled in green on the calendar. Some events can be started at any time of day.

A conversation is selected and "Let's talk with Ayatsuji-san!" is displayed across the top. The location is "2nd year classroom".

Events also have a brief description on the top of the screen that explains the background of the event. There is also an indication of where the event is going to take place.

Exclamation Point Events

Exclamation Point events (as detailed above) are the method of route progression in Amagami. This is both how to obtain stars and how extra slots on the favorability gauge are unlocked (and thus the "attack" conversation option).

A conversation with Haruka Morishima


Conversation events consist of trying to guess topics a heroine has on her mind. Spoiler-free conversation choices are available for the original game and for Ebikore+. (Note that those walkthroughs are in Japanese, but they're mostly colors and numbers so it should be easy to understand even if you don't speak Japanese).

During a conversation, there are three factors to keep in mind: what topics have been discussed, what's in the player's current hand (the top right conversation options), and the girl's current mood / tension (high, mid, low). The current mood determines which topics are correct for the 1-5 section of a conversation you're in. Another thing to note is that conversation progression resets after every relationship tier advancement.

Topic choices usually make sense for a given girl. Ex: Morishima doesn't really like to talk about studying most of the time, but "trendy" is very often a right answer. It's also important to note that the player's hand will be ordered in the same order as the conversation options themselves. For example, if the previous hit in the hand was "move" and "ecchi" failed, then the only option is either "attack" or "action". As such, the best move would definitely be "action".

Favorability points and Tension level

The goal of conversation progression is to get to the "reward" scenes (cute / fun CGs with the girl). The remaining reward scenes are distinguished on the world grid by some symbol representing a girl (pocket book for Ayatsuji). The progression is determined by tension level. By opening the "turn map" (L1 on PS2), you can see what you've tried, what worked, and what didn't. This information persists between playthroughs given you're on the same save.

A complete favorability bar with Haruka Morishima

Each "hit" yields a point. There are two kinds of point: the heart and the musical note. The heart indicates that both the tension level and the favorability have increased as a result of the player's topic choice; the musical note indicates that only the tension level has increased. You cannot lose favorability points, only mood level. As such, an interesting strategy is to purposefully go for a topic that will lower your mood level in order to get to a topic you would not otherwise be able to which will offer you a "heart" point to increase your favorability with a heroine. This can span multiple conversations (ie purposefully ending a conversation in "low" in order to get a series of right answers and thus points you would not be able to in "high").

Once a point bar has been filled, it unlocks the "attack" option, which should only be pressed on stage 5 at a "high" tension level. If this succeeds, it will result in either a "reward" scene or a "going home from school together" scene depending on the time of day when the event was triggered. Success depends on favorability-level (I think). I do not know the exact favorability required, but it seems to be low enough that the bar should be reached during normal play.

Obtaining Endings (no spoilers)

Best Romantic

Choose one of the six main heroines and acquire the level 3 (final) star.

Then invite only that girl on a Christmas date in order to get the best end.

Good Romantic

To obtain the good end, you must obtain the level 3 (final) star with at least two heroines and invite both on a date. Then, on Christmas Eve, go on a date with one girl and break your promise with the other.

If you choose the confession option, you will get the good ending with that heroine.

Bad Romantic

Obtaining a bad end is the same as obtaining good if you instead choose to confess to the heroine that you stood up on Christmas.

(Note that it is impossible to get the level 3 star with both Nanasaki and Ayatsuji at the same time, so avoid this combination for trying to get both of their good and bad endings at the same time).